# Zen C
**Modern Ergonomics. Zero Overhead. Pure C.**
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*Write like a high-level language, run like C.*
---
## Overview
**Zen C** is a modern systems programming language that compiles to human-readable `GNU C`/`C11`. It provides a rich feature set including type inference, pattern matching, generics, traits, async/await, and manual memory management with RAII capabilities, all while maintaining 100% C ABI compatibility.
---
## Quick Start
### Installation
```bash
git clone https://github.com/username/Zen-C.git
cd Zen-C
make
sudo make install
```
### Usage
```bash
# Compile and run
zc run hello.zc
# Build executable
zc build hello.zc -o hello
# Interactive Shell
zc repl
```
---
## Language Reference
### 1. Variables and Constants
Zen C uses type inference by default.
```zc
var x = 42; // Inferred as int
const PI = 3.14159; // Compile-time constant
var explicit: float = 1.0; // Explicit type
```
#### Mutability
By default, variables are mutable. You can enable **Immutable by Default** mode using a directive.
```zc
//> immutable-by-default
var x = 10;
// x = 20; // Error: x is immutable
var mut y = 10;
y = 20; // OK
```
### 2. Primitive Types
| Type | C Equivalent | Description |
|:---|:---|:---|
| `int`, `uint` | `int`, `unsigned int` | Platform standard integer |
| `I8` .. `I128` | `int8_t` .. `__int128_t` | Signed fixed-width integers |
| `U8` .. `U128` | `uint8_t` .. `__uint128_t` | Unsigned fixed-width integers |
| `isize`, `usize` | `ptrdiff_t`, `size_t` | Pointer-sized integers |
| `byte` | `uint8_t` | Alias for U8 |
| `F32`, `F64` | `float`, `double` | Floating point numbers |
| `bool` | `bool` | `true` or `false` |
| `char` | `char` | Single character |
| `string` | `char*` | C-string (null-terminated) |
| `U0`, `void` | `void` | Empty type |
### 3. Aggregate Types
#### Arrays
Fixed-size arrays with value semantics.
```zc
var ints: int[5] = {1, 2, 3, 4, 5};
var zeros: [int; 5]; // Zero-initialized
```
#### Tuples
Group multiple values together.
```zc
var pair = (1, "Hello");
var x = pair.0;
var s = pair.1;
```
#### Structs
Data structures with optional bitfields.
```zc
struct Point {
x: int;
y: int;
}
// Struct initialization
var p = Point { x: 10, y: 20 };
// Bitfields
struct Flags {
valid: U8 : 1;
mode: U8 : 3;
}
```
#### Enums
Tagged unions (Sum types) capable of holding data.
```zc
enum Shape {
Circle(float), // Holds radius
Rect(float, float), // Holds width, height
Point // No data
}
```
#### Unions
Standard C unions (unsafe access).
```zc
union Data {
i: int;
f: float;
}
```
### 4. Functions & Lambdas
#### Functions
```zc
fn add(a: int, b: int) -> int {
return a + b;
}
// Named arguments supported in calls
add(a: 10, b: 20);
```
#### Lambdas (Closures)
Anonymous functions that can capture their environment.
```zc
var factor = 2;
var double = x -> x * factor; // Arrow syntax
var full = fn(x: int) -> int { return x * factor; }; // Block syntax
```
### 5. Control Flow
#### Conditionals
```zc
if x > 10 {
print("Large");
} else if x > 5 {
print("Medium");
} else {
print("Small");
}
// Ternary
var y = if x > 10 ? 1 : 0;
```
#### Pattern Matching
Powerful alternative to `switch`.
```zc
match val {
1 => print("One"),
2 | 3 => print("Two or Three"),
4..10 => print("Range"),
_ => print("Other")
}
// Destructuring Enums
match shape {
Circle(r) => print(f"Radius: {r}"),
Rect(w, h) => print(f"Area: {w*h}"),
Point => print("Point")
}
```
#### Loops
```zc
// Range
for i in 0..10 { ... }
for i in 0..10 step 2 { ... }
// Iterator/Collection
for item in vec { ... }
// While
while x < 10 { ... }
// Infinite with label
outer: loop {
if done { break outer; }
}
// Repeat
repeat 5 { ... }
```
#### Advanced Control
```zc
// Guard: Execute else and return if condition is false
guard ptr != NULL else { return; }
// Unless: If not true
unless is_valid { return; }
```
### 6. Operators
| Operator | Description | Function Mapping |
|:---|:---|:---|
| `+`, `-`, `*`, `/`, `%` | Arithmetic | `add`, `sub`, `mul`, `div`, `rem` |
| `==`, `!=`, `<`, `>` | Comparison | `eq`, `neq`, `lt`, `gt` |
| `[]` | Indexing | `get`, `set` |
| `??` | Null Coalescing (`val ?? default`) | - |
| `??=` | Null Assignment (`val ??= init`) | - |
| `?.` | Safe Navigation (`ptr?.field`) | - |
| `?` | Try Operator (`res?` returns error if present) | - |
### 7. Memory Management
Zen C allows manual memory management with ergonomic aids.
#### Defer
Execute code when the current scope exits.
```zc
var f = fopen("file.txt", "r");
defer fclose(f);
```
#### Autofree
Automatically free the variable when scope exits.
```zc
autofree var types = malloc(1024);
```
#### RAII / Drop Trait
Implement `Drop` to run cleanup logic automatically.
```zc
impl Drop for MyStruct {
fn drop(mut self) {
free(self.data);
}
}
```
### 8. Object Oriented Programming
#### Methods
Define methods on types using `impl`.
```zc
impl Point {
// Static method (constructor convention)
fn new(x: int, y: int) -> Point {
return Point{x: x, y: y};
}
// Instance method
fn dist(self) -> float {
return sqrt(self.x * self.x + self.y * self.y);
}
}
```
#### Traits
Define shared behavior.
```zc
trait Drawable {
fn draw(self);
}
impl Drawable for Circle {
fn draw(self) { ... }
}
```
#### Composition
Use `use` to mixin fields from another struct.
```zc
struct Entity { id: int; }
struct Player {
use Entity; // Adds 'id' field
name: string;
}
```
### 9. Generics
Type-safe templates for Structs and Functions.
```zc
// Generic Struct
struct Box {
item: T;
}
// Generic Function
fn identity(val: T) -> T {
return val;
}
```
### 10. Concurrency (Async/Await)
Built on pthreads.
```zc
async fn fetch_data() -> string {
// Runs in background
return "Data";
}
fn main() {
var future = fetch_data();
var result = await future;
}
```
### 11. Metaprogramming
#### Comptime
Run code at compile-time to generate source or print messages.
```zc
comptime {
print("Compiling...");
}
```
#### Embed
Embed files as byte arrays.
```zc
var png = embed "assets/logo.png";
```
#### Plugins
Import compiler plugins to extend syntax.
```zc
import plugin "regex"
var re = regex! { ^[a-z]+$ };
```
#### Generic C Macros
Pass preprocessor macros through to C.
```zc
#define MAX_BUFFER 1024
```
### 12. Attributes
Decorate functions and structs to modify compiler behavior.
| Attribute | Scope | Description |
|:---|:---|:---|
| `@must_use` | Fn | Warn if return value is ignored. |
| `@deprecated("msg")` | Fn/Struct | Warn on usage with message. |
| `@inline` | Fn | Hint compiler to inline. |
| `@noinline` | Fn | Prevent inlining. |
| `@packed` | Struct | Remove padding between fields. |
| `@align(N)` | Struct | Force alignment to N bytes. |
| `@constructor` | Fn | Run before main. |
| `@destructor` | Fn | Run after main exits. |
| `@unused` | Fn/Var | Suppress unused variable warnings. |
| `@weak` | Fn | Weak symbol linkage. |
| `@section("name")` | Fn | Place code in specific section. |
| `@noreturn` | Fn | Function does not return (e.g. exit). |
| `@derived(...)` | Struct | Auto-implement traits (e.g. `Debug`). |
### 13. Inline Assembly
Zen C provides first-class support for inline assembly, transpiling directly to GCC-style extended `asm`.
#### Basic Usage
Write raw assembly within `asm` blocks. Strings are concatenated automatically.
```zc
asm {
"nop"
"mfence"
}
```
#### Volatile
Prevent the compiler from optimizing away assembly that has side effects.
```zc
asm volatile {
"rdtsc"
}
```
#### Named Constraints
Zen C simplifies the complex GCC constraint syntax with named bindings.
```zc
// Syntax: : out(var) : in(var) : clobber(reg)
// Uses {var} placeholder syntax for readability
fn add(a: int, b: int) -> int {
var result: int;
asm {
"add {result}, {a}, {b}"
: out(result)
: in(a), in(b)
: clobber("cc")
}
return result;
}
```
| Type | Syntax | GCC Equivalent |
|:---|:---|:---|
| **Output** | `: out(var)` | `"=r"(var)` |
| **Input** | `: in(var)` | `"r"(var)` |
| **Clobber** | `: clobber("rax")` | `"rax"` |
| **Memory** | `: clobber("memory")` | `"memory"` |
> **Note:** When using Intel syntax (via `-masm=intel`), you must ensure your build is configured correctly (for example, `//> cflags: -masm=intel`). TCC does not support Intel syntax assembly.
---
## Compiler Support & Compatibility
Zen C is designed to work with most C11 compilers. Some features rely on GNU C extensions, but these often work in other compilers. Use the `--cc` flag to switch backends.
```bash
zc run app.zc --cc clang
```
### Test Suite Status
| Compiler | Pass Rate | Supported Features | Known Limitations |
|:---|:---:|:---|:---|
| **GCC** | **100%** | All Features | None. |
| **Clang** | **100%** | All Features | None. |
| **TCC** | **~70%** | Basic Syntax, Generics, Traits | No `__auto_type`, No Intel ASM, No Nested Functions. |
> **Recommendation:** Use **GCC** or **Clang** for production builds. TCC is excellent for rapid prototyping due to its compilation speed but misses some advanced C extensions Zen C relies on for full feature support.
---
## Contributing
We welcome contributions! Whether it's fixing bugs, adding documentation, or proposing new features.
### How to Contribute
1. **Fork the Repository**: standard GitHub workflow.
2. **Create a Feature Branch**: `git checkout -b feature/NewThing`.
3. **Code Guidelines**:
* Follow the existing C style.
* Ensure all tests pass: `make test`.
* Add new tests for your feature in `tests/`.
4. **Submit a Pull Request**: Describe your changes clearly.
### Running Tests
The test suite is your best friend.
```bash
# Run all tests (GCC)
make test
# Run specific test
./zc run tests/test_match.zc
# Run with different compiler
./tests/run_tests.sh --cc clang
```
### Extending the Compiler
* **Parser**: `src/parser/` - Recursive descent parser.
* **Codegen**: `src/codegen/` - Transpiler logic (Zen C -> GNU C/C11).
* **Standard Library**: `std/` - Written in Zen C itself.