def SIZE = 5; struct Point { x: int; y: int; } fn main() { let zeros: [int; SIZE]; if (zeros[0] != 0) return 1; if (zeros[1] != 0) return 1; if (zeros[2] != 0) return 1; if (zeros[3] != 0) return 1; if (zeros[4] != 0) return 1; let p: Point; if (p.x != 0) return 2; if (p.y != 0) return 2; let b: bool; if (b) { return 3; } println "SUCCESS"; return 0; }